In our early research, we spoke to zoo visitors, staff, budding zoologists and conservationists and conducted our own observations at the zoo. We focused our design efforts on the group experience for a family or group of friends who see a trip to the zoo as an escape from everyday life, a means to strengthen their relationships, or create new memories.
When at the zoo, visitors care about seeing the animals, learning, and making memories. The experience is often nostalgic, but navigating the park in the moment, with a group, can be stressful. By operating with limited user input, Compass allows visitors to focus their attention on the exhibits in the zoo and the people closest to them. Compass leverages the power of an always on, always listening device and encourages visitors to ask questions about animals as if they were speaking directly to an expert. Asking questions is a natural behavior that we observed in action within the exhibits in our field research, and Compass supports this behavior with little-to-no manual interactions for the park visitor.